#ifndef SCENE_H
#define SCENE_H

#include "bullet.h"

class scene
{
    public:
    double px,py;
    int x,w,y,h;
	double x1,x2,y1,y2;
	bullet head;
	void pos(int tx,int ty,int tw,int th);
	void size(int tx,int ty,int tw,int th,double tx1,double tx2,double ty1,double ty2);
    void empty();
    void move();
    void show();
    int score;
};

extern "C" scene f, pic[10];

#endif
